... now with 35% more arrogance!

Saturday, February 1, 2014

The Rotating Chamber (Redone)

More re-working of material for the Maps tab. As with the previous two modules, the Rotating Circular Chamber mega-module was messed up by Google Docs, so I decided to update it, restore the missing map, and upload the PDF to Box. As with the other megamodules, you need filler areas connected to the exits around the module, which can be created with geomorphs or rolled randomly.

This module is meant to be part of an inhabited portion of a dungeon. The chamber’s rotation is powered by laborers pushing a wheel below the chamber. Thus, rotating the room controls access to different parts of the dungeon. I assumed that the western corridor was the “way out”, or at least the way out of this section of the dungeon. Raiding parties or work parties would ring the gong, rotate the chamber, and exit west, leaving the chamber aligned to that direction; when they returned, they would ring the gong, rotate the chamber back to the north, and thus seal the entrance to their lair.

Exactly who these inhabitants are is left vague. I only mention “warriors” and “laborers”, letting the GM decide whether these are the same species or not, or whether the laborers are slaves or just workers. These could be any creature desired. I did use “mastiff” for the guard animal, though, which I think of as primarily what humans would use, but you could keep the mastiffs for just about any kind of creature, or change it to some weird beetle or tiny hyena or whatever you wanted.

The module is released under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license.

Written with StackEdit.

No comments:

Post a Comment