I really should get back to posting again…
So, I’ve been skimming through one of the arguments about the length of a melee round. It’s a frequent and unresolvable debate: some want a round to be something very short, typically ten seconds or six seconds or even 3.14 seconds. Others are happy to keep it at one minute.
But in a couple places, such as Keep n the Borderlands, there’s something like this:
For the sake of convenience, a DM can consider one entire melee turn to equal one normal turn (that is, 10 minutes), no matter how many melee rounds the combat took.
Ignore the phrase “melee turn” for a moment; after all, if we aren’t counting how many rounds are in a melee turn, then we’re really just talking about one combat. So one combat, no matter how long it takes, plus whatever time is left over, is one ten-minute exploration turn.
So why define the length of a melee round at all?
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.