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Monday, January 27, 2020

Blog Post of Note: Rethinking clerics and religion, part 1

I have a couple posts in the works, but thought I should direct people to this post instead on the Sword of Mass Destruction blog.



Sword of Mass Destruction: Rethinking clerics and religion, part 1



There are some points where I might disagree, but that's mostly because I think of religion in terms of structural anthropology and Indo-European studies (Georges Dumézil and the like.) It's not relevant to the topic, which is how to design religions for your D&D game. Of course, rather than going through a checklist like this, my approach would be more like "take two or three actual historical cults and merge them, change the names, and add a little spice to make it feel unique." But you still need to keep things like this in mind when looking for cults to borrow.

3 comments:

  1. To wit, how much of a fantasy religion is necessary to develop before the cleric is 1) milieu immersed and in person immersive and 2) playable by PC or as an NPC?

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    1. Well, my answer to this is the same as my answer to a lot of things. "Do it during play."

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