Plus, the illusionist's magic doesn't seem different enough for me.
I've hinted before that I want to create a spell construction kit. I'm not sure if I mentioned that I want it to handle entire forms of magic: you could create an animal magic discipline that, in addition to having different spell lists, would have different preparation methods, casting requirements, and features. So, even where a spell like Speak With Animals might be on two different spell lists, it would feel completely different when cast by a Beast Mage than by a Druid.
I want this to apply to illusionist magic, too. To me, the illusionist would just be a magic-user variant, but the discipline itself would make casting illusions feel different from casting ordinary spells. I'm not fully ready with a re-designed illusionist spell list, but here are some ideas I have for what should be different:
- For me, the legendary/literary templates for the illusionist are the reputed powers of mesmerists, the glamours of the Fay, and Mandrake the Magician.
- In keeping with that, casting illusionist spells requires catching the gaze of the target, making hypnotic gestures, and murmuring subtle commands.
- Illusions can be maintained, as long as the illusionist can periodically reinforce the illusion with one of the three requirements.
- Illusions can be disbelieved or resisted by a battle of wills, unlike ordinary magic. This struggle can occur whenever the illusionist reinforces the illusion.
- The illusionist can dispense with one or two of the requirements by intensifying one requirement; high attributes determine which requirement can be intensified, replacing one or both of the other requirements.
- Int 15+: suggestive/soothing phrases
- Dex 15+: hypnotic gestures.
- Cha 15+: mesmerizing gaze
I'll have to think more on this, obviously.