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Showing posts with label expander. Show all posts
Showing posts with label expander. Show all posts

Monday, October 21, 2019

Demonic Dangers Dungeon Expander Pamphlet PDF

Here is the promised map for this week, another spooky Dungeon Expander offering for October: Demonic Dangers, a pamphlet dungeon for mid-level characters (at least 4th level, but perhaps 6th or higher would be better.) It took longer than usual to make the dungeon because I put a little more work into the cover illustration (and into the map itself, for that matter.) I probably should not be wasting this much time on the illustrations, but at least I’m learning a lot more about SketchUp.

Demonic Dangers features random simplified demons. Since the standard D&D demon descriptions are too long to include in a pamphlet dungeon, and even my condensed demon descriptions from Our Infernal Neighbors would take up too much space, I went with a mix-and-match approach using the standard animal encounters that are also in the dungeon. Demonic abilities are short and improvised. You can, of course, replace the demons in the pamphlet with whatever demon write-ups you usually use.

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Monday, October 7, 2019

Cryptic Catacombs Dungeon Expander Pamphlet PDF

Another pamphlet in the 9 and 30 Dungeon Expanders series is up! And this time, it’s spooky!

Cryptic Catacombs is an undead-themed dungeon expansion. It’s compatible with my other Dungeon Expanders, the generic towers in my tower series, or … well, anything, really. Connect this to any staircase or ladder and use this to start an instant dungeon or expand an existing one. Oh, and although the main monster encounter list has only four undead typed, I slipped in two new bonus undead.

I avoided doing a crypt-themed pamphlet (although I did slip in one generic crypt in the first expander) because I wanted to push myself out of the obvious zone. But now it’s October, and in the generous spirit of Hallowe’en, I just had to do some undead. The style has changed a little (used SketchUp to create the base levels, instead of starting in InkScape.)

Monday, August 5, 2019

Bug Burrows Dungeon Expander Pamphlet PDF

Another pamphlet in the 9 and 30 Dungeon Expanders series is up! Bug Burrows. The natural, easy way to make themes for dungeon expanders would be to focus on types of living areas and work spaces: libraries and labs for magic-users, shrines and religious areas, etc. And there will certainly be some of those. However, I wanted to try something a little different to stretch the concept a bit… so I made a monster-themed expander instead.

As usual, you can connect this to any staircase or ladder, or in this case chutes and shafts, in other dungeons.

Tuesday, July 30, 2019

Pit Perils Dungeon Expander Pamphlet PDF

As promised, today we have another pamphlet dungeon in the new 9 and 30 Dungeon Expanders series: Pit Perils. It includes a Connection Level, so you can use it as you would the Generic Semi-Random Dungeon: add a staircase or trap door in any other dungeon and expand it, or to a random structure to create an instant dungeon anywhere. Or, ignore the level maps and just use the rooms to replace overused random rooms in the main map. You could even draw your own basic tunnel map and use the rolls described in the pamphlet to place random rooms.

The pamphlet’s theme is “pits”. All the rooms have pits of some kind: the four generic rooms have simple pit structures, the four special rooms are a little more elaborate and dangerous. The plan is to do more themed pamphlets like this, which allows you two options when creating a random dungeon:
  1. Pick one or two themed pamphlets for a specific dungeon, or specific dungeon level(s), to create a unified feel to that area.
  2. Start with one pamphlet as your base and shuffle the other expander pamphlets. When you start repeating rooms in the first pamphlet too much, choose another pamphlet at random and start using those rooms instead.
In theory, you can roll these dungeons during play: the random tables aren’t very complex. However, what I had in mind was that you would draw a sketch map of a planned tunnel system and place the rooms, possibly adding books or letters to locked chests or tables if your dungeon is part of some on-going adventure. Clues to a mystery, background for finding other dungeons, useful information for problems the adventurers are trying to solve. This can all be done in about half an hour, with the aid of the pamphlets, and gives you an opportunity to customize the dungeon key or monster list to make it feel less like a random dungeon.

Monday, July 29, 2019

Generic Semi-Random Dungeon Pamphlet PDF

It’s back to the dungeon grind this Map Monday, with a new pamphlet dungeon: Generic Semi-Random Dungeon, first of the new 9 and 30 Dungeon Expanders series. This new series is compatible with the generic towers in the Watchtowers of the Golden Hills series. You may remember that the random results included tunnels and stairs down. Either of these can be connected to one of the two levels in this pamphlet, allowing for a slightly larger dungeon with more variety.

You can also add a staircase or trap door in any other dungeon, either one of mine or someone else’s, published or homemade, and expand it… hence the name “Dungeon Expanders”. If you are using random wilderness generation that generates a random structure of some kind, like a cottage or ruins, you can add a trap door or stairs inside and use this as the start of an instant dungeon.

I plan on releasing another Dungeon Expander later this week, perhaps tomorrow. I’ll explain more about using Dungeon Expanders then.