When rolling on the CC:D tables, the result for the entrance indicated that the doors would be in an inaccessible or difficult to access location and they would be trapped. i decided to combine the two concepts and place double doors to the "real" crypt at the bottom of a covered pit. Thus, this is a split-level dungeon.
This map is a scaled-down version of the final map. For the final key, I plan to have small illustrations showing what each level looks like separately, plus close-ups of a couple areas, mostly traps. For example, this trap in the first catacomb corridor: