Sunday, November 10, 2013
Many Opponents, One Damage Roll
I've been thinking about ways to use just a d6 for the second "damage" roll, though, instead of mixing up the die types. You could, of course, use 2d6 for characters above 6th level, and if the total is higher than the character's level, just use the higher of the two dice.
But even more compact, and with a little variability: Roll just 1d6. You are fighting X opponents, where X is less than or equal to your level. All but the last of your opponents (X - 1) are killed; the last opponent takes the d6 roll as damage (and thus might be killed, but might just be wounded.)