For reasons I’m not going to go into, some people in the OSR community are talking about the need for tools to run a “city crawl”, by which I mean running adventures in cities the way you would run a wilderness hexcrawl, instead of the way you’d run a dungeon or adventure path. So, tools for generating cities and developing them during play, lots of random tables and encounters. Some people are even working on a crowd-sourced city generator, although it seems to have stalled early on.
I did do a series of posts about town and city generation, beginning with the quarter system and eventually evolving into the sketchbox dice tool, which is desperately in need of a rewrite. This post is mainly meant to assure everyone that I do indeed plan to do some kind of town and city PDF, a companion to the revised subhex wilderness PDF I am also planning. I may even do some one-page towns or city neighborhoods as well.