Saturday, November 23, 2013
Famous Sayings About Hit Points, Part II
...Because all scientific experiments have shown that we recover luck faster?
Luck is a concept almost everyone believes in, even the ones who claim they don't. But it's not a measurable thing. We have no data on it, so we can model it however we please.
In OD&D, you regain hit points at a rate of 1 every other day, a little faster in AD&D. That's because Gygax and Arneson didn't want to model ordinary shmoes miraculously surviving death several times a day, every day, for weeks and months on end without break. They wanted hit points to feel like a precious resource, even when you've amassed a lot of them. If you want to model something different, change the rate of recovery, already, but stop complaining about the default being "wrong".
And if you think a slow recovery rate must mean hit points must be purely physical damage: Why aren't you incapacitated when you lose half your hit points? You can keep barreling along with 1 HP left, if you feel like it. You just won't regain hit points until you rest... And you can interrupt your rest any time you want.