- Roll 2d10 and write down the result as a two-digit number.
- Multiply the digits together, ignoring zeros.
- Append the result onto the end of the number, including any zeros in the result.
- Repeat steps 2 and 3, remembering to ignore zeros during multiplication but retaining them in your growing multi-digit number (as an alternative, only multiply the last four non-zero digits together, to reduce the work needed.)
- If the first two digits are both odd or both even, start with a consonant; otherwise, start with a vowel.
- Convert to a letter; Optionally, for consonants, choose the consonant from Column 2 if the previous digit was odd, Column 3 if the previous digit was even.
- If previous letter was a vowel, next letter is a consonant; if previous letter was a consonant, keep converting to consonants until the consonant cluster seems unpronounceable, then switch to vowels.
Example: I rolled "59" and generated this numeric sequence: 5945900810064800. Names that looked usable were Ourzei, Cryxok, and Okyr. And, if I felt silly, "Lou Flour".