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Tuesday, July 10, 2012

Social Morale

Practically everything any D&D blogger talks about is related to either combat or magic. I thought it would be nice to mention something different, even if this is only the germ of an idea.

A PC is in a negotiation with a monster. The PC has hirelings present, the monster has its underlings. Everyone present can hear what's going on and likely will have a reaction to it. The idea is: at certain points, such as when one side demands a major concession or makes an accusation, the onlookers need to make morale checks to determine how they feel about events.

I'm envisioning using the simple 5+ on d6 version of the morale check. Insults and threats from weaker participants provoke aggression from the opposite side; on the first 5+ roll, they hurl insults back, while on the second, they actually attack. Threats from stronger opponents provoke social "retreat" or "panic"; on the first failure, they are visibly frightened by the threat, while on the second, they either leave their master or surrender, begging for mercy or offering to switch sides.

6 comments:

  1. These are also awesome rules for crowd reactions to non-combat contests of skill. I am thinking of "you got served" kind of scenarios. For example, you are in a bragging contest with a rival party of npc adventurers for the hearts of the tavern attendees and it's free drinks on the line.

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  2. Yeah, I was kind of thinking that you could use the same trick for a number of different situations, as long as you re-defined "aggression", "attack", "retreat", and "panic/flee" for the situation. Haven't devoted much effort in that direction yet, though.

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  3. I would love to see "example play" sections for some of these proposals, in the manner of the transcript given on pages 12 through 14 of TU&WA. This one, for example, looks promising, but I'm having trouble seeing how I might implement it. And what if the enemies succeed in such a maneuver? Would you just mentally adjust the encounter reaction category (like from uncertain to hostile)?

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  4. I must confess I at once start to think of the Duel of Wits from Burning Wheel. Maybe there's a middle ground in between BW and pure roleplaying...

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  5. Perhaps I'll do an example later. Keep in mind, though, I'm not talking about the negotiation itself, but whether or not your people and the monster's minions keep in line.

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  6. For those who haven't seen it, I started a separate "live" example of this in a separate post.

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