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Wednesday, July 18, 2012

Spell Study Series: 3rd Level Protection/Invisibility

Protection from Evil, 10' Radius: A Protection from Evil spell which extends to include a circle around the Magic-User and also lasts for 12 rather than 6 turns.

Invisibility, 10' Radius: An Invisibility spell with an extended projection but otherwise no different from the former spell.
These two spells are upgrades of the lower-level spells to "area effect" centered on a particular target (Magic-User or creature/object turned invisible. I'm thinking of upgrading these to the aforementioned 30-foot diameter, even though that improves the spells a bit (15-foot radius, compared to 10-foot radius.)
Protection from Normal Missiles: The recipient of this charm becomes impervious to normal missiles. This implies only those missiles projected by normal (not above normal) men and/or weapons. Duration: 12 turns. Range: 3".
This spell is less powerful than one would assume just based on the name alone. There's an exemption for "above-normal men", presumably heroes and above, but no level cut-off is given. Since it's a 3rd level spell, we could just say that normal missiles fired or thrown by PCs or NPCs of 3rd level or lower are ineffective.

3 comments:

  1. Why level three or lower? Wouldn't "above level 0" or "fights as better than a normal man" be a more reasonable interpretation of "above-normal man"?

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    1. Two reasons:

      (1) The spell is 3rd level; I'm equating the spell level to the level of the target affected (you can see this also in the write-up for the Wall of Fire, for example.)

      (2) A 3rd level Fighter fights as Hero -1, i.e. less than a hero. 4th level fights as Hero, so 4th level is definitely "above normal". It's the characters from 1st to 3rd level who are in the gray zone.

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    2. Ah, point 2 makes a lot of sense. I agree.

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