First, roll for the basic form.
| 1d6 | Body Shape | |
|---|---|---|
| 1 | Ball | |
| 2 | Disk-shaped | |
| 3 | Tubular | |
| 4 | Fractal/Branching | |
| 5 | Lump | |
| 6 | Strand |
Then, roll for distinguishing features.
| 1d6 | Extra Features | |
|---|---|---|
| 1 | Barbs | |
| 2 | Whiplike Tail | |
| 3 | Tendrils | |
| 4 | Fans/Fins | |
| 5 | Leech-like Mouth | |
| 6 | Suckers |
Optionally, roll a third time for anomalous features.
| 1d6 | Anomalies | |
|---|---|---|
| 1 | Bony Armor Plates | |
| 2 | Eyes | |
| 3 | Ink Jet | |
| 4 | Foaming | |
| 5 | Light-Emitting | |
| 6 | Screaming |
You can roll each d6 separately, or roll them together and read them in order. Or, if you want really exotic results:
- Roll 2d6 and 1d8 simultaneously.
- If first two dice are both odd: Read all three dice in order as shape, feature, anomaly.
- Otherwise, read dice as shape and two features.
- A 7-8 on the d8 means no result. For shape, that means "amorphous and constantly changing shape".
- If it's difficult to tell which of two dice is first in line, read both dice on both of the relevant tables (so you can get really, REALLY weird creatures.)
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