|1||Normal effect + Low Strength attackers may lose footing.|
|5-6||Knock prone/stun, plus severe cut from edged weapons.|
|7+||Crippled/Broken bones, Move 3 and -1 to actions until healed.|
Follow the bleeding and crippled/broken bones rules from the previous posts. My two-handed weapons have +1 to hit, but do the standard 1d6 damage.
The “Low Strength” result is based on the idea that weak characters wielding two-handed mauls or great swords may, part of the time, wind up knocking themselves over trying to swing such a huge weapon. If that result popped up at my table, anyone with Strength 3 to 8 would have to roll 1d6; on a 5+, they fall down. I might increase the odds for low Dex, but high Dex would not eliminate the roll; at best, it makes falling likely only on a 6.
Giants using large weapons one-handed, of course, will not lose their footing.