|1||Normal effect + pointed weapon stuck in armor/flesh.|
|2||Normal effect, but smaller/weaker attackers are pushed back.|
|5-6||Severe cut from edged/pointed weapons.|
|7+||Crippling blow, Move 3 and -1 to actions until healed.|
The main difference between this and the edged melee weapon table is the knockback effect when smaller or weaker attackers are charged by larger, stronger creatures. Note that this effect occurs on a 2, not a 1; setting a weapon for a charge does 2d6 damage, so a 2 is the lowest possible result. I didn't have room in the table for an overbearing rule, but basically any Low Strength warrior resisting a charge would roll a d6 if overrun by a large creature; on 5+, the attacker is knocked down and may take damage from large creatures.
The low damage roll effect is a stuck weapon. Low Strength characters would have to roll to see if they lose their grip; otherwise, take a round to pull the spear free. Cuts and crippling blows work the same as before.