It’s a short adventure featuring a one-page map that crosses three sublevels, paired with a one-page room key and a separate “monster reference table” so that you don’t have to flip pages back and forth. It’s in the “deep + terse” format, with several pages of background material explaining what’s going on in the dungeon and where things could lead if adventurers brave the lair of the ogre hag. The actual room descriptions, though, are very brief, allowing the GM to fill in as many details as desired.
Part of the delay in getting this done was because I was trying out a new layout program, LyX. I will need to practice with it much more before it will really generate PDFs I’d be proud of… but in the short term, it’s going to be good for quick tables.
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Thank you!
ReplyDeleteNice! I like the organization and appreciate the commitment to low-prep usability. I wish more adventures like this existed.
ReplyDeleteEventually, they will!
DeleteOddly, the design choices I made, mentioned in a previous post, were things I and several other people were discussing on blogs, forums, and G+ years ago. Like, the part about splitting a module into detailed notes and a minimalist key ("Deep" vs. "Terse") was something I posted about back in 2013. But apparently, this discussion went nowhere.