- Stay in the dungeon until you've explored everything;
- Make short expeditions into the dungeon, with lots of resting and restocking between trips.
"Even with a first level party the availability of spells and hit points seems perfectly timed to our 3-4 hour sessions. Once or twice a party has actually taken two sessions between rests."The game was designed to encourage the short expedition style, precisely because you could play for a few hours and end the session with everyone back in town. The passage of time can then be "synced up" between the game world and the real world, as indeed Underworld & Wilderness Adventures suggests on the last page:
The reason why short expeditions may occasionally feel boring to modern-day players may be because of an over-emphasis on encounters with creatures. Most of the rooms on a level should be unoccupied (no monster, no treasure,) but not necessarily "empty"; there should be stuff to interact with in almost every location. Every moment between monster encounters should be focused on decisions: "Do we turn left or right?" is the most trivial, but players should also be asking themselves "Do we climb down into this pit and see if there is anything down there?" and "Do we dive into this pool and look for underwater exits?" and "Do we move all those rocks in that pile over there?" They should be scouting around, getting a feel of the area, noting things on the map, deciding which boxes, barrels, or heaps should be thoroughly searched. Remember, if the 1st level party has to leave the dungeon after 15 minutes because the M-U cast a Sleep spell, that means you threw an encounter at the party too soon; if you had just placed that monster further from the entrance, or substituted minor vermin for the earliest monsters encountered, the expedition would have lasted longer.Dungeon expedition = 1 week Wilderness adventure = 1 move = 1 day 1 Week of actual time = 1 week of game time The time for dungeon adventures considers only preparations and a typical, one day descent into the pits.