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Sunday, September 1, 2013

Healing That Doesn't Always Heal

Here's a little something to think about: what if we changed the wording of the Cure Light Wounds spell, and the other healing spells to match, so that it said this:
Cure Light Wounds: Removes one wound from a character, plus up to 2-7 hit points of damage. Has no effect on characters who are not injured, even if they have suffered hit point loss.
How would that change the game?

3 comments:

  1. It would require tracking wounds separately from general HP loss. GM's call as to whether the extra bookkeeping is worth it.

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  2. It seems to me that you're splitting hairs a little too finely, unless you're just that much of a prick DM ... lol.

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  3. How about, removes one "temporary status effect" (so it won't work on blind/deaf/etc)? Critical hits could inflict status effects instead of doing extra damage (or, player's choice)? Granted this needs a 3.5/Pathfinder-esque list of status effects (which is good and bad).

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